#ifndef THREADPOOL_H #define THREADPOOL_H #include #include #include #include #include class ThreadPool { long numOfThreads; std::deque> _tasks; std::mutex _queueLock; bool conclude_work = false; bool started_already = false; std::condition_variable _queueCond; std::condition_variable _threadFinishedCond; long num_of_threads_running = 0; std::vector _threads; protected: inline void thread_worker(); inline void join_all(); public: inline ThreadPool(); inline ~ThreadPool(); inline void push(const std::function &task); inline void start(const long NumOfThreads = std::thread::hardware_concurrency()); inline void finish(); }; void ThreadPool::thread_worker() { while (true) { std::unique_lock lg(_queueLock); while (_tasks.empty() && !conclude_work) { _queueCond.wait(lg); } if (!_tasks.empty()) { auto theTask = _tasks[0]; _tasks.pop_front(); lg.unlock(); theTask(); lg.lock(); } if (_tasks.empty() && conclude_work) { num_of_threads_running--; _threadFinishedCond.notify_one(); break; } } } void ThreadPool::join_all() { for (long i = 0; i < numOfThreads; i++) { if (_threads[i].joinable()) _threads[i].join(); } } ThreadPool::ThreadPool() {} ThreadPool::~ThreadPool() { this->finish(); } void ThreadPool::push(const std::function &task) { std::unique_lock lg(_queueLock); _tasks.push_back(task); _queueCond.notify_one(); } void ThreadPool::start(const long NumOfThreads) { if (!started_already) started_already = true; else throw std::logic_error("You cannot start the thread pool multiple times."); numOfThreads = NumOfThreads; _threads.reserve(numOfThreads); for (long i = 0; i < numOfThreads; i++) { _threads.push_back( std::thread(std::bind(&ThreadPool::thread_worker, this))); num_of_threads_running++; } } void ThreadPool::finish() { std::unique_lock lg(_queueLock); conclude_work = true; _queueCond.notify_all(); while (num_of_threads_running > 0) { _threadFinishedCond.wait(lg); } lg.unlock(); join_all(); } #endif // THREADPOOL_H